Jogos Eletrônicos e o Bem-Estar de Jogadores: O Número de Horas de Jogo é Relevante?

Authors

Keywords:

psicologia positiva, videogame, bem-estar subjetivo, jogos digitais

Abstract

Jogos eletrônicos são populares em várias partes do mundo. Pesquisas sobre os efeitos dos mesmos sobre a saúde dos jogadores vêm sendo realizadas desde a criação dos video games. Este estudo investigou as relações entre a frequência de jogo, os fatores de personalidade, os gêneros de jogos e as variáveis de bem-estar subjetivo. A pesquisa foi respondida por 599 participantes que utilizam jogos eletrônicos e por 160 que não possuem o hábito de jogar. Foram encontradas diferenças significativas entre jogadores e não-jogadores nas variáveis Satisfação de Vida, Afetos Positivos, Extroversão e Realização. As correlações entre Horas de Jogo e Satisfação de Vida, Afetos Positivos e Realização, bem comoas correlações encontradas entre Gêneros de Jogos e Fatores de Personalidade foram baixas. Horas de Jogo por Semana não é um forte preditor do Bem-Estar Subjetivo. Outras variáveis devem ser consideradas ao pesquisar o bem-estar de jogadores. Motivações, paixão e necessidades psicológicas básicas do jogador podem ter maior impacto nas variáveis de bem-estar. Os resultados apontados neste estudo vão contra a concepção de que o tempo de jogo, individualmente, seja responsável por alterações nos níveis de bem-estar.

Author Biographies

Fábio Spricigo Coser, Universidade Federal do Rio Grande do Sul

Psicólogo (UFRGS), Mestre em Psicologia pelo Programa de Pós-Graduação em Psicologia da Universidade Federal do Rio Grande do Sul.

Claudia Hofheinz Giacomoni, Universidade Federal do Rio Grande do Sul

Psicóloga (PUC-RS), doutora em Psicologia pela Universidade Federal do Rio Grande do Sul (UFRGS). Atualmente, é Professora no Programa de Pós-Graduação Stricto Sensu em Psicologia da UFRGS.

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Published

2019-10-30

How to Cite

Spricigo Coser, F., & Hofheinz Giacomoni, C. (2019). Jogos Eletrônicos e o Bem-Estar de Jogadores: O Número de Horas de Jogo é Relevante?. Avaliação Psicológica, 18(4). Retrieved from https://submission-pepsic.scielo.br/index.php/avp/article/view/18566

Issue

Section

Relato de Pesquisa

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